Wednesday, 3 December 2014

Things to consider whilst recording sounds

We had a workshop on things to consider while recording, these were The number of channels or layers that could be put into each sound, which frequencies or textures are dominant in the recording, the perspective of the sound (where is it coming from?), which way the mic is facing, using the microphone to amplify smaller sounds and the ways in which you could manipulate the sounds recorded.

I will consider the number of layers that will make up the sounds in my scene. This will apply to the harsher sounds in the scene because they will be harder to record, for example, when recording the sound of a slap, I will need to use a few different recordings with different dominating frequencies to give the eventual sound more realism and body.

In my scene, I will probably consider the perspective of the sounds during post-production so that I have more control over it. For example, if I record a sound that is coming from the left hand side of the screen, I will record the sound in mono with the microphone directly in the middle of the sound and use Pro Tools to pan the sound to the left.

Using the microphone to amplify sounds will probably not come useful to my scene because I plan to record sounds literally. Although, I plan to experiment with 'off the cuff' recordings throughout the process and this technique may come in useful and I will definitely consider it.





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